![]() ![]() Yodanji: Coffee-break roguelike with a Pokemon-esque theme (only you're playing as the Pokemon). A little on the easy side at first, but ramps up pretty quickly mid-game. You level up each time you move to the next floor, choosing from skill or stat upgrades. Ones I have not played, but I have seen a lot of gameplay of and are recommended often:Īnanias Fellowship: Great presentation and plenty of classes to experiment with. Puzzle Roguelikes: Games with rogue elements that focus on single-screen sized rooms. Neon Chrome (twin-stick, top-down shooter).FTL: Faster Than Light (spaceship simulation).Dungeon of the Endless (dungeon defense).Don't Starve: Pocket Edition (survival).Many of these games feature real-time aspects and some are considered roguelites. Modern Roguelikes/Roguelites: Games with rogue features and aspects of progression. All of them feature some sort of permadeath and procedural generation with a few of them featuring some aspect of progression.Ĭlassic Roguelikes: All of these games are turn-based (except a few modes in HyperRogue). Some of these have more rogue elements than others, but I them as they all scratch a little of the rogue itch. Roguelike Radio podcast for all things roguelike-y.The ArchiveRL project, building a complete archive of roguelikes.A torrented bundle of many many roguelikes. ![]() Find more awesome roguelikes at RogueBasin.Posts simply linking to or mentioning games will be removed, especially in relation to "roguelike-likes". Video reviews/plays of "roguelikelikes" will be removed. Limit (self-)promotional material to once per three months, especially when not relating to traditional roguelikes.Whether it's ADOM, IVAN or (arguably) Dwarf Fortress, let's talk about it! ![]()
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